| HOW TOs > UNREAL |
MAY 1, 2024.
For the brand-new Unreal 5.4, I’m still trying to figure out the Kinematic Collider and the layered clothing system, so I’ve made a custom Dataflow Graph that I’ve tried to make ‘match’ as close as possible Tim Brekensiek’s instructions on this official documentation page when it comes to the PROJECT TALISMAN setup.
For anyone else trying to replicate the ‘Project Talisman‘ setup, I made this post to share my work in case it helps. Please find the COMMENTS button on that official page link, and add your comment, if you think you’ve figured out how to make all this work!
Here’s a low-res image of my current Dataflow template (there is no feature to ‘save out dataflow graph in high resolution’ in Unreal yet!):
And you can download my ‘complex’ Dataflow graph here:
20240501_CAComplexTemplateV3.zip
If you’d like to replicate my experiments, here are more details:
- The MetaHuman I’m using is a f_med_nrw (I’m using the HADLEY preset, with clothes set to none and shoes set to flip flops).
- The clothing USD exported from Marvelous Designer that I’m using is here:
20240501_f_med_nrw_ProjTalismanOutfit.zip - The combined mesh I am using for the Kinematic Collider is a combined LOD 0 mesh from the Maya source file: Combinedmesh_HadleyNoClothes_20240501.zip




