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Under Construction
UE Feature: Path Tracing (Added in UE4.27)

Path Tracing was added as a Beta feature to Unreal Engine “4.27” and is “a progressive, hardware-accelerated rendering mode that mitigates the disadvantages of real-time features with physically correct and compromise-free global illumination, reflection and refraction of materials, and more. It shares the ray tracing architecture built into Unreal Engine, with minimal to no additional setup required to achieve clean, photoreal renders” (source).

Path Tracing uses the same ray-tracing system as the other ray-tracing features in Unreal – which can be a bit confusing. It’s just higher quality, because it’s not realtime. Path Tracing is meant for rendered cinematics – and NOT for real-time games.

Things to be aware of

Unreal’s Path Tracing can look amazing. But it has some pretty serious drawbacks:

  • It can take a very very long time to render sequences.
  • It does NOT support all features of Unreal Engine.

 

 

 





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