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Under Construction
STEP #02C Create Human Character with ZBrush and Character Creator

HUMAN with ZBRUSH + CHARACTER CREATOR

This step is to use ZBrush to model (or refine) a headmesh you want, then use “HeadShot 2.0” to add a “CC4 EXTENDED FACIAL PROFILE” to it, then apply it to a CC3+ body.

This process uses no MetaHumans at all, even inside Unreal Engine – it’s all CC characters.

 





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