| HOW TOs > UNREAL |
If you’re coming from Maya or Blender, there are EIGHT IMPORTANT SETTINGS that make animation much easier in Unreal.
Go to “EDIT > EDITOR PREFERENCES“, then enable the following:
| 1 | “Invert Middle Mouse Pan“ | This helps to make your pan consistent with your mouse movement. So when you pan around the scene (etc) it looks correct. |
| 2 | “Orbit Camera Around Selection“ | This means when you select things in the viewport, the camera orbits around that selection. |
| 3 | “Left Mouse Drag Does Marquee” (the one under ‘Content Editors – Level Sequence Editor’) | This just means you can drag a marquee in the Viewport to select. |
| 4 | “Screen Rotate“ | This helps rotation in the viewport. |
| 5 | “Arcball Rotate“ | This helps rotation in the viewport. |
| 6 | “Snap Playhead to Interval” (the one under ‘Content Editors – Level Sequence Editor’) | This stops the playhead from moving outside your timeline when you scrub. This option is also sometimes called ‘Snap Interval While Scrubbing’. |
Now in “EDIT > EDITOR PREFERENCES“, turn off the checkbox for the following:
| 7 | “Auto Expand On Selection” (the one under ‘Content Editors – Level Sequence Editor’) | This stops you having to scroll up and down as much in Sequencer. |
Now in “EDIT > EDITOR PREFERENCES“, go to this setting and change the text field to say ‘Compact‘:
| 8 | “View Density” (the one under ‘Content Editors – Level Sequence Editor’) | Setting this to COMPACT makes the Sequencer take up less vertical space, which makes animation much easier. |

