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Under Construction
Optimize your Unreal settings for linear animation (to match Maya, Blender etc)
HOW TOs > UNREAL

If you’re coming from Maya or Blender, there are EIGHT IMPORTANT SETTINGS that make animation much easier in Unreal.

Go to “EDIT > EDITOR PREFERENCES“, then enable the following:

1 Invert Middle Mouse Pan This helps to make your pan consistent with your mouse movement. So when you pan around the scene (etc) it looks correct.
2 Orbit Camera Around Selection This means when you select things in the viewport, the camera orbits around that selection.
3 Left Mouse Drag Does Marquee” (the one under ‘Content Editors – Level Sequence Editor’) This just means you can drag a marquee in the Viewport to select.
4 Screen Rotate This helps rotation in the viewport.
5 Arcball Rotate This helps rotation in the viewport.
6 Snap Playhead to Interval” (the one under ‘Content Editors – Level Sequence Editor’) This stops the playhead from moving outside your timeline when you scrub. This option is also sometimes called ‘Snap Interval While Scrubbing’.


Now in “EDIT > EDITOR PREFERENCES“, turn off the checkbox for the following:

7 Auto Expand On Selection” (the one under ‘Content Editors – Level Sequence Editor’) This stops you having to scroll up and down as much in Sequencer.


Now in “EDIT > EDITOR PREFERENCES“, go to this setting and change the text field to say ‘Compact‘:

8 View Density” (the one under ‘Content Editors – Level Sequence Editor’) Setting this to COMPACT makes the Sequencer take up less vertical space, which makes animation much easier.





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