| HOW TOs > MARVELOUS DESIGNER |
I haven’t gotten this to work fully yet (as of Thursday March 21 2024, 8:45am) but here is what is working so far:
- Make your clothing item in Marvelous Designer:
- When you’re happy with the garment, export a USD from Marvelous Designer.
- Create a new Unreal project with Unreal 5.4.0
- Add your MetaHuman:
- Enable the Chaos Cloth plugins:
- Create your “Cloth Asset” file:
- Once Unreal restarts, make a new folder in the content browser called “test“, and open it
- Right-click in the new folder, and go PHYSICS>CLOTH ASSET
- Name the new ‘Cloth Asset‘ file as “TestGarment01“
- Press CTRL-SHIFT-S to save your project and the new ‘Cloth Asset’ file.
- Double click the ‘Cloth Asset‘ file
- Zoom in on the DATAFLOW graph so you can see the first nodes, and click the USDImport node.
- On the right side, click the “…” icon to browse for USD file.
- When it opens, you’ll get errors saying there’s no LOD 0. I’m not sure how to solve that right now. I’ve posted on the official Unreal forum here.
- You can try to set the Skeleton and the Physics asset, like this, but it doesn’t seem to do anything:
- You can also try clicking the TRANSFER SKIN WEIGHTS node and setting details, but it doesn’t work either:
- For now, the bottom line is that it seems to import the USD file okay, but the viewports stay blank – and it clearly can’t “see” the garment:
- Oddly, the garment IS imported. If you go into the Content Browser, you’ll see that a full mesh – with proper materials added – has been imported. So at least it seems that USD is the fastest current way to import properly textured/materialed Marvelous Designer garments into Unreal (with automatic texture/material setup).



















