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Under Construction
How to import a MetaHuman source rig into Maya (from Quixel Bridge)

You can get a full MetaHuman body and face skeleton (with full face rig GUI) by using the standalone version of Quixel Bridge.

(Last updated June 2024)

Software needed


  • Open Maya 2022, with a new blank scene
  • Open the desktop version of Quixel Bridge.
    • In the right top corner, click the icon of a person, and sign into your account.
    • In the top menu, go Edit > Download Settings. In the MODELS tab, change the MetaHumans dropdown to be “Source Asset
    • In the top menu, go Edit > Export Settings. Change the “Export Target” dropdown to be Maya. Install the plug-in if necessary and restart both programs.
    • In Quixel Bridge, click METAHUMANS on the left hand side. Make sure you’re in the “MetaHuman Preset U-E-5” section. Click the tile of your selected MetaHuman.
    • On the right side, click the “Download” button.
    • When the metahuman is finished downloading in Bridge, click “Export”.
  • Switch to Maya.
    • In Maya, click YES to the dialogue box.
    • It can take up to 20 minutes to load the metahuman, depending on your pc.
    • Once it’s loaded, you’ll see the feet of the MetaHuman.
    • The scene defaults to being z-up. But we need it to be Y-up.
    • In the popup, click “settings” on the left hand side.
    • Change the “up axis” to “y”.
    • While we’re here, you should also change something else.
      • So under “settings” on the left, click “animation”.
      • Then make sure, “NEW H-I-K CURVE DEFAULT”, is set to “Independent Euler angle curves”.
      • This is just something you should get in the habit of doing any time you’re working with Maya, to make MetaHuman animation work in the future.
    • Now, on the left, click “color management“. Turn off the checkbox for “Enable Color Management“. This stops the skin looking bright red in the viewport.
    • Click “Save” to close this dialogue box.
    • Now in the Outliner, click, “root_drv”.
    • In the channel box, change ROTATE “x” to -90.
    • Now in the outliner, click “Lights”.
    • And in the channel box, again change ROTATE “x” to -90.
    • Now in the Outliner, twirl down, “rig”.
    • Then “Head grp”.
    • Then click to select, “head rig grp”.
    • And in the Channel box, change ROTATE “x”, to -90.
    • Go into the “view” menu above the “Viewport”. Hover over, “View Along Axis”. Then click -Z.
    • Press F on the keyboard, to frame the entire body.
    • Okay, now go FILE > SAVE SCENE AS.
    • To the end of the name, add “_01_Y-up“. (For example “Svetka_full_rig_01_Y-up.mb“)
    • And click “SAVE AS”.

Next Steps

You might want to export the body mesh for Marvelous Designer.

You also might want to then add a HumanIK rig to the body, to make it easier to animate – and to more easily import and apply animations.

See How to add a HumanIK rig (HIK) to a MetaHuman body in a source file from Quixel Bridge


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