| HOW TOs > MARVELOUS DESIGNER |
Many garments that have ‘topstitches‘ (such as denim jeans and shoes) will often end up having a massive amount of separate meshes and very very high polygon counts when you export them.
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The solution is to change the topstitches from 3D models to textures. (That is, they simply become part of the texture images that you export from Marvelous Designer – rather than being actual 3D meshes with polygons.)
To do that, you need to change all “topstitch” items in your scene from OBJ format to TEXTURE.
To do that:
- In the panel that has your list of fabrics, click the dropdown and change to TOPSTITCH
- Click “delete unused“
- Go through each item in the list, and change the TYPE dropdown to TEXTURE (you do NOT want it on “obj”)
Now you can export as normal:
– Go FILE > EXPORT > FBX
Then the result, in your DCC of choice, will have the topstitches baked into the textures:






