| HOW TOs > MARVELOUS DESIGNER |
The edges of clothing items can be “too perfect” when exported from Marvelous Designer, like the bottom edges of this t-shirt:
To solve this, you can use Maya’s built-in sculpt tools. Just use the “grab” tool – try to avoid the ‘smooth’ tool as it will create obvious problems with the mesh.
Here’s how to use the GRAB tool:
- Make sure you are in MODELLING mode
- Go to the MESH TOOLS > SCULPTING TOOLS then click the top of the menu that appears, so it detaches
- You now can easily access the sculpting tools
- Click the OPTIONS button next to “GRAB TOOL”
- Change the size to approximately 6
- Click on the mesh you want to adjust, then click-drag on areas to pull them






