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How to fix “perfect” clothing lines (using Maya) after exporting from Marvelous Designer
HOW TOs > MARVELOUS DESIGNER

The edges of clothing items can be “too perfect” when exported from Marvelous Designer, like the bottom edges of this t-shirt:

To solve this, you can use Maya’s built-in sculpt tools. Just use the “grab” tool – try to avoid the ‘smooth’ tool as it will create obvious problems with the mesh.

Here’s how to use the GRAB tool:

  • Make sure you are in MODELLING mode
  • Go to the MESH TOOLS > SCULPTING TOOLS then click the top of the menu that appears, so it detaches
  • You now can easily access the sculpting tools
  • Click the OPTIONS button next to “GRAB TOOL”
  • Change the size to approximately 6
  • Click on the mesh you want to adjust, then click-drag on areas to pull them

 

 

 





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