More results...

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

More results...

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Under Construction
How to export an avatar (body) for Marvelous Designer from Maya (MetaHuman)
HOW TOs > MAYA

(Updated June 2024, for Unreal 5.4 etc)

Once you have imported a MetaHuman into Maya, you may want to export a file that can be imported into Marvelous to create a body ‘avatar’ of the correct size (to add clothes to).

Here’s how to do that:

  • Once you finish following the instructions for importing a MetaHuman into Maya, you will have a Maya scene open with your MetaHuman correctly arranged so that the document is Y up
  • In the “Outliner”, twirl down rig > body_grp > geometry_grp > body_lod0_grp
  • Click on the “combined_lod0_mesh”.
  • Press “H” on the keyboard to unhide it.
  • Now, with it selected, go FILE >EXPORT SELECTION.
  • In the dialogue box that appears, change the dropdown to FBX.
  • Name the file as your MetaHuman name then “_Maya_bodymesh_m_med_nrw” (or whatever your MetaHuman body code is).
  • Click “Export Selection”.
  • Switch to Marvelous Designer.
  • Go to FILE > IMPORT > FBX.
  • Select the body mesh FBX you exported from Maya, and click “open”.
  • In the dialogue box:
    • Make sure “Object type” is set to “Avatar”.
    • Under “Object”, make sure “Automatically add arrangement points” is turned on.
    • Under “Scale”, make sure the dropdown is on “Centimeters”, not “Millimeters”.
    • Under, “Axis Conversion”, make sure it is set to the default, which is “x”, “Y,z”, and all the checkboxes for “invert” are off.
  • Then click, “OK”.
  • t may give you warning messages, but you can just click to dismiss them.
  • Once the avatar loads, go to the file menu, and save the project. Name it as “avatarMH_m_med_nrw” or whatever your MetaHuman body code is.

Now you’re ready to add clothes to your avatar.

 





LATEST UPDATES






© Seabridge Films 2024. No warranties are made for the accuracy of content on this website. For educational purposes only. Please do not reproduce, in whole or in part, any resources in this website without express written permission.

Use of code from this website, including scripts and Python-based plugins, is at your own risk.