More results...

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

More results...

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
How to make an Unreal character with CC0 assets!
HOW TOs > UNREAL

I made a YouTube video tutorial about how to make a custom Unreal character:

  • using ONLY CC0-licensed assets, so they can be sold on third-party digital markets (stores).
  • rigged to the UE5 Mannequin skeleton
  • with ARKIT face shapes

IMPORTANT: The video and this description are not legal advice. No guarantees are made or implied that following these instructions will enable you to sell the resulting characters on third-party marketplaces.

Download the free example character (as a UE5.5 project) HERE.

 

USED IN THIS TUTORIAL:

 

CLOTHING:

ARKIT CONTROL RIG:

  • In the video, I use the arkit control rig from the Windwalker Echo project:
    https://www.fab.com/listings/36a9d7fb-6769-4e45-a0b3-950890da82c1
  • Obviously you should use that ONLY AS A STARTING POINT, because it is property of Epic. You need to make your own setup and your own UI, I would imagine, so it truly becomes your own, and therefore can be considered ‘CC0’ licensed for distribution.

ADOBE 3D SUBSTANCE PAINTER:

FAQS:

Q. Why doesn’t the character you make look… good? It looks terrible compared to MetaHumans or Character Creator characters.
A. This is just an example of how the process works. You can use the MPFB2 ‘base mesh’ just as a starting point, and customize the mesh and the textures.

Q. Why do the ARKIT blendshapes you show in Unreal look so bad? The mouth even seems to expand when she smiles.
I didn’t spend time in Face It fixing them. You’re supposed to at least go through and fix them a little bit, but I didn’t. Again, this is just an example of the process.

Q. Why not just use a MetaHuman?
MetaHumans are great, but this video is about trying to make a fully CC0-licensed character – that can be sold on 3rd-party marketplaces. MetaHumans can’t be sold (as complete products) anywhere. You can sell the building blocks, like the 3d face mesh and the skin, but not the full thing.

Q. Why not just use Character Creator characters?
Character Creator characters can only be sold in the official Reallusion stores. This tutorial is about making a custom CC0-licensed character that can be sold anywhere.

Q. Why don’t you just use HumanGen (Blender plugin)?
The results aren’t CC0, and aren’t sellable in marketplaces.

Q. The skin is so basic – why don’t you use “GlobalSkin”? It makes truly photorealistic skin.
The results aren’t CC0, and aren’t sellable in marketplaces.

 

 

Links to CC0 skin textures (to paint your own skin materials):

 

Links to CC0 fabric textures:

 





LATEST UPDATES




© Seabridge Films 2024. No warranties are made for the accuracy of content on this website. For educational purposes only. Please do not reproduce, in whole or in part, any resources in this website without express written permission.

Use of code from this website, including scripts and Python-based plugins, is at your own risk.