More results...

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

More results...

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Under Construction
STEP #13: Animate Sequences

This step includes animating and then transferring animation to Unreal and applying the animation to your MetaHuman.

Animating in iClone

Animate your characters, props and cameras in iClone.

Three main options: iClone, Maya and very limited built-in UE Sequencer.

 

CHARACTER ANIMATION

You can use the motion capture (mocap) from the previous step in the iClone2Unreal Workflow as a basis for your animation, or you can start from scratch using iClone’s many animation tools.

You can also use alternative animation methods, including Generative AI mocap with Motorica or using iClone’s “MotionDirector” system to use game-like controls for animation.

Transferring to Unreal

You now need to transfer the animation from iClone to Unreal.

RETARGETING (OPTIONAL)

If you need to retarget the animation from CC3+ body to MetaHuman, you can xxxxx.

 

SEQUENCE FUTURE IMPROVEMENTS

Greg Richardson posted in the forward-looking Unreal portal on September 12, 2023 that there will be future improvements to “Sequencer Readability” hopefully in UE5.4. This will definitely help! These includes ‘Outliner Columns for Track States‘, ‘Keyframe Status Indicators‘, ‘Advanced Search Syntax and Display Modes‘ and more.

 

Related articles

  • xxxxxxxx

 

 





LATEST UPDATES






© Seabridge Films 2024. No warranties are made for the accuracy of content on this website. For educational purposes only. Please do not reproduce, in whole or in part, any resources in this website without express written permission.

Use of code from this website, including scripts and Python-based plugins, is at your own risk.